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To follow up on the success of Build-A-Bear: Santa's Merry Mission, Build-A-Bear wanted to create another game. Plow was again asked to handle development and made Build-A-Bear Adventures, a party game. It featured two game boards for players to choose from, six mini-games to compete in against AI-controlled players, several characters to play as, and full UI themes based on the player-selected board.

Plow planned out the functionality of the game and worked with CVR to implement their graphic design. We developed the game in JavaScript using the Phaser engine, created all 3D models, textures, and animations, and converted all 3D assets to 2D sprite sheets for integration into the game. It launched for the web and was playable on desktop and mobile devices.

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